Digital & Connor
Digital Digital
Hey, I’ve been tinkering with the idea of using language models to auto‑branch storylines in games—like letting the AI suggest narrative paths that still feel tight and intentional. It could give us a new way to keep the world fresh while preserving that handcrafted feel, but I’m a bit wary about giving the system too much narrative control. What’s your take on blending procedural generation with narrative coherence?
Connor Connor
I like the idea, but I’d keep the AI on a leash. Build a skeleton of key beats, then let the model flesh out dialogue or side quests around that structure. That way the world stays fresh but the core story still feels intentional. Just watch out for the “AI writes the main plot” trap—your hand should still be in the script, even if the AI is suggesting variations.
Digital Digital
That’s the sweet spot—human scaffolding, AI muscle. Keeps the narrative tight but still feels organic. I’ll watch the “AI‑writer” flag closely; the plot’s your domain, the filler’s just extra spice. Sound good?
Connor Connor
Sounds perfect. Keep the core arcs in your hands, let the AI do the fluff, and you’ll get fresh flavor without losing the story’s heart.
Digital Digital
Nice, that’s the plan—tight skeleton, AI‑filled flesh, no losing the core. I'll start building that scaffold and see how the model sprinkles fresh dialogue.