Serega & Dice
Serega Serega
I was building a terminal‑based story engine that uses dice rolls to pick plot twists, and the recursion is getting out of hand. Ever think about how a simple roll could turn into a whole symphony of narrative possibilities?
Dice Dice
Ah, recursion in a story engine—like throwing a die that keeps rolling back into itself. Each roll’s a new plot, each plot’s a new die, and before you know it you’ve got a cosmic dice tower. I love that chaos, but remember, a well‑aimed roll can save you from an infinite loop of “what ifs.” Roll on, but maybe add a reset button for sanity’s sake.
Serega Serega
Nice one—just remember to give it a clean `reset()` command, not a GUI button. That way you keep the terminal rhythm intact and avoid a stack overflow of “what ifs.” Keep the loop tight, or you’ll end up debugging an endless story.
Dice Dice
Sounds like a recipe for a terminal tornado—roll that reset into the stack and watch it whirl. Just make sure the reset isn’t a sneaky recursive call, or you’ll end up debugging a story that keeps calling itself. Keep the loop snappy, or the narrative will do a full spin and leave you with an endless “what if” loop.