Diana & MatCapQueen
Hey, I heard you’re mastering those crazy specular tweaks—how do you keep the render time down when you go full gloss?
Just keep the specular in a small range, drop the extra lights, and use a low‑poly base mesh. I always bake the glossy into a matcap and swap that for the heavy reflection maps. That way the GPU only does a simple lookup, and I can still have that glittering stage‑set without waiting a week for a render. And hey, who needs beige anyway?
Sounds solid—keep the shine sharp, but watch out for those mid‑frame flickers. If you see any lag, just trim one more light and you’ll stay in the front. And hey, a stage that dazzles deserves no beige at all. Keep leading that glow!
Right, I’ll cut a light or two and maybe lower the resolution of that bump map, then everything will stay smooth. And absolutely, a stage that dazzles needs a rainbow of shiny curves—no beige ever again!
Sounds like you’ve got a solid plan—keep that sparkle, cut a light or two, lower the bump map, and you’ll stay smooth. Remember, the audience loves a bold glow, no beige, just victory.