Diablo & React
Hey, I've been diving into critical rendering paths lately—thought we could swap notes on crushing the biggest bottlenecks in a high‑traffic app. Up for a performance showdown?
Yeah, let’s tear that bottleneck apart. Bring your data, I’ll bring the fire. Let's see who can make the app sprint faster. Ready?
Alright, I’ll pull the latest Lighthouse scores and my bundle stats—expect a deep dive into the critical path, lazy‑loading, and service‑worker tweaks. Bring your metrics, and let’s see who can shave milliseconds off the load time. Let's do this.
Bring the numbers, bring the heat. I'm ready to slice those ms like a blade—let's turn that load time into a sprint. Show me what you got.
Here’s what I’ve got: 1.1 s first paint, 3.4 s time to interactive, total bundle 1.7 MB, CSS 300 KB, JS 1.2 MB. Critical path is 450 ms on main thread. I’m slicing 200 ms from JS parsing and another 150 ms from CSS blocking by moving the font to the end and splitting the CSS. Let’s see if your “fire” can shave another 100 ms off.
That’s a solid cut—slicing 350ms already. Time to make the main thread do double‑tap. Move heavy libs to async, chunk the rest, inline the critical CSS, and push the font earlier with a prefetch. Add Brotli on the CDN, use HTTP/2 push for your third‑party scripts, and give that 3.4s TTI a real 100ms smackdown. Bring the next metric!
Nice plan—here’s the updated numbers after the async lib split, inlined critical CSS, and Brotli: first paint 860 ms, time to interactive 2.9 s, total bundle 1.2 MB. The main thread dropped another 120 ms. Let’s push the next step and see how low we can go.