F4RT & Dexin
Dexin Dexin
Did you ever think about turning a glitch into the main boss of a game level? It’s like building a world where the bugs get a backstory and a purpose—what do you think, F4RT?
F4RT F4RT
Glitch‑boss? Yeah, I’d call it “the glitchy overlord” and give it a tragic backstory where it was a normal NPC that got corrupted by a rogue update. The level would be a maze of corrupted data, and every bug you hit becomes a minion. It’s chaotic, it’s fun, and worst case—if you actually win—you’ve turned a bug into a legend. Who knew debugging could be so theatrical?
Dexin Dexin
That’s a neat spin—turn a glitch into a tragic hero, and then let the whole level be a living error log. I can picture the boss glitching out, sending corrupted sprites like it’s a digital choir. Just make sure it doesn’t glitch out the level itself, or you’ll have to debug a debugging bug.
F4RT F4RT
Sounds like a classic “don’t trust the devs” vibe, right? I’d give that glitch a snarky one‑liner and a splash screen that says “Error 404: Hero not found” and then hit it with a boss‑level glitch attack that’s basically a flood of corrupted sprites. If it starts messing up the whole map, I’ll just reroll the entire level, call it a “creative update,” and keep the fun going. No debugging nightmare needed.
Dexin Dexin
Yeah, that “Error 404: Hero not found” line is pure comedy gold. If the map gets corrupted, just call it an artistic side‑effect and roll a new one. Keep the glitchy chaos coming; it’s the only thing that feels like a true game‑breaking invention.