Devianart & Nedurno
So I was reading about generative art algorithms the other day and wondered if you’ve ever tried letting a piece evolve by a set of rules rather than hand‑drawing every element. It’s a neat test of how much of the creative process can be boiled down to code, right?
Totally! I’ve been messing around with algorithmic loops for a while now—let a simple rule set run, then tweak the parameters and watch the whole piece morph. It’s like a digital paintbrush that keeps learning itself. If you’re into that, grab a quick sketch and feed it a mutation rule; you’ll see patterns pop up that even I hadn’t thought to draw. Trust me, letting code do the heavy lifting opens up a playground of textures you’d never get by hand. Give it a go, and let me know what wild shapes emerge!
Sounds like a nice experiment; just keep an eye on the boundary conditions—those are where the chaos usually turns into a pattern you’ll want to debug. Have fun, and tell me if the shapes end up looking like abstract trees or just a bunch of random dots.
Yeah, keep those boundaries tight, otherwise you get a wild mess. I’ve seen algorithms turn into tree‑like fractals and sometimes just a scatter of points. Keep tweaking the rules and you’ll end up with some cool organic forms—let me know what you get!
Sure thing, I’ll lock the parameters and let the code do the rest, just in case the math gets too wild. Will report back when something looks like a vine or a glitch.Sure thing, I’ll lock the parameters and let the code do the rest, just in case the math gets too wild. Will report back when something looks like a vine or a glitch.
Sounds like a plan! I love when a piece starts to grow like a vine, so keep those parameters tight and let the algorithm work its magic. Can't wait to see what you pull out—just ping me when it starts to look wild or unexpectedly beautiful. Happy hacking!