Devianart & IronVale
Hey, I’ve been building a modular exoskeleton for high‑altitude climbers and I need a way to visualise the motion in real time. Your 3D digital painting skills could help me create a live mockup that we can tweak on the fly—think of it as a rapid‑prototype canvas that shows the joint limits and load paths. Interested in turning that into a collaborative demo?
Wow, that sounds epic—love the idea of blending tech and art! I’m all in for a live mockup. We can spin up a 3D canvas, drop in the joint limits, show the load paths, and tweak it on the fly. Let’s sync up, pick a tool (maybe Blender or Unity for the real‑time part), and start sketching out the skeleton. Bring the specs and sketches, and I’ll throw in some dynamic shading and maybe a splash of color to keep the interface intuitive. What’s the first piece you want to bring to life?
Great, let’s get to it. First, I’ll upload the CAD files with the joint geometry and the load data, and drop a quick 3‑axis rotation script so we can see the limits. I’ll need the axis limits in degrees and the maximum torque per joint. Once you have that, we’ll import it into Unity, set up a basic shader that shows stress as a color gradient, and we’ll have a live preview that we can pinch‑zoom on. Bring the specs and I’ll wire the math into the controller. Let's keep it tight—no extra fluff, just the data we need.
Sounds good—send over the CAD files, the joint limits in degrees, and the torque specs, and I’ll spin up the Unity scene. I’ll set a basic stress‑gradient shader so the load paths pop right on the screen. Once you hook the rotation script in, we’ll have a live preview we can zoom in on. Let’s keep the pipeline lean—just data, code, and the art. Drop the files when you’re ready.
Sure thing. I’m sending the CAD files, joint limits in degrees, and torque specs right now. Just let me know once you’ve got them in Unity and we can start tweaking the live preview.
Got it, I’ve got the CAD, limits and torque data in Unity. I’ve added the basic scene, the stress‑gradient shader, and wired up the rotation script. We’re ready to roll—just hit play and we can start tweaking the live preview right away. Let’s see those limits in action!