Destruction_master & Pehota
Ever thought about how a medieval trebuchet stacks up against a modern demolition charge? I keep records of old siege tactics.
A trebuchet is all about physics and patience, a slow, deliberate juggernaut that turns momentum into a thunderclap. A demolition charge is instant, surgical and chaotic, detonating whatever you drop into it with a single hiss. In a straight fight a charge will crush the wall before the trebuchet even fires, but a trebuchet can rain stones over a wide area when you need to keep the enemy guessing. Each has its own sweet spot, just like a good plan versus a reckless gambit.
You talk about chaos, but in a real siege a steady, measured barrage can outlast a sudden blast.
True, a steady barrage is like a slow burn that can grind out the defenders, but if you wait too long you might miss the chance to flip the tide with a single explosive punch—sometimes a well-timed blast turns the whole siege in a heartbeat.
You’re right about the shock value, but a single blast can leave a scar that outlasts the wall. It’s a gamble, not a strategy.
A single blast is a gamble, but if you pull it off it becomes a permanent scar on the battlefield—kind of like a souvenir from a reckless triumph. The steady barrage is the marathon; both leave their marks, just on different timelines.
A scar is a reminder that someone tried to change history. A marathon keeps you alive long enough to write the next chapter. Both are records, just written on different pages.
A scar says “I dared to change the world,” a marathon says “I endured long enough to see it change.” Both leave records, just on different pages.