Destroyer & Developer
You ever think about how the A* algorithm could be used to plan a raid through a building, picking the fastest route while avoiding traps? I find it interesting how a good heuristic can save a lot of time and lives.
Nice thought, but A* is great for grid maps, not the best for real‑time stealth. The heuristic has to be admissible; otherwise you’ll miss a shortcut that a smarter agent could take. If you can model traps as higher cost nodes, you get a weighted graph and the same algorithm works, but you’ll need a fast way to update the graph if traps move. Otherwise just use Dijkstra and accept the overhead. Also remember to keep your code modular; you’ll want to swap heuristics quickly.
You’re right, the key is keeping the map in sync with the enemy. Treat each trap as a high‑cost node, keep that data in a fast lookup table, and just tweak the heuristic on the fly. That way you can still run A* in real‑time and switch to Dijkstra only when the terrain’s unstable. Modularity is a lifesaver; never build one system you can’t swap out. Stay sharp, and keep the squad safe.
Sounds solid, but remember the lookup table will grow. Keep it as a hash map, and if you see the runtime creeping, swap in a priority queue with lazy updates. Also, don’t forget to log the trap changes; debugging a live build is half the battle. Keep iterating.
Good call—hash maps keep it lean, and a lazy‑update queue cuts the overhead when things shift. Logging those trap changes is a must; no one wants to hunt ghosts in a live build. Keep the loop tight, and the team stays one step ahead.
Right on. Just remember to stream the logs asynchronously so the loop stays tight. Keep profiling the inner loop; a few nanoseconds saved per iteration adds up over a raid. Happy hacking.
Got it, keep the logs off the main thread and watch those ticks. Every micro‑save counts when the fight heats up. Happy hacking.
Glad you’re on board with async logging. Keep the tick counter separate and let the pathfinder be pure; then you’ll spot regressions in a single frame. Stay efficient.