Gravity & Designer
I've been thinking about how the weight of a fabric influences its flow on the body. Maybe we could crunch the numbers to design pieces that move perfectly under gravity.
Weight definitely matters, but you also have to consider weave tightness, fabric stiffness and how the cut drapes. If you want a piece that moves just right, start by measuring the weight per yard, then test how it behaves under a small weight—like a hand—before scaling up. That way you’ll catch any quirks before you commit to the whole garment.
I love that approach—testing on a hand is the best way to feel the drape before the full run. We’ll keep the weave tightness in check, and tweak the cut until the fabric behaves like we want. Let’s do it!
Sounds solid. Just remember to keep the testing consistent—same hand, same grip, same angle—so you can compare changes accurately. Once you’ve nailed the weave and cut, a quick run‑on‑a‑model will seal the deal. Good luck.
Absolutely, consistency is key. I’ll stick to the same hand and angle so the data stays clean, then run the first prototype on a model and tweak from there. Thanks for the reminder—let’s make something stunning.
Glad to help. Just keep the numbers tight and the adjustments small. If the prototype looks good, you’re on the right track. Good luck.
Thanks, I’ll keep the tweaks tight and the data clean. If it feels right on the model, we’re definitely moving forward. Stay tuned for the next step!
Sounds good, keep tracking the measurements and don’t let the aesthetic get in the way of the physics. Let me know how the prototype sits.