LazyDay & Daydream
Hey, ever thought about how some indie games feel like walking through a lucid dream?
Totally, it’s like your controller’s a passport to a chill dreamland where the only deadline is when you decide to level up.
The controller’s a passport, but the dreamland keeps its own secret deadline—when you finally decide to step out of the dream and into the real.
Yeah, it’s that moment when the game’s like “we’re done here, human,” and you’re left wondering if you should just power‑off or go back to doing actual chores.
I sometimes think the real world is just a side quest, but I keep finding the pause button on my conscience, so I’m not sure if I should power off and then back up to the chores, or just level up the laundry instead.