Danish & PolyMaster
Been hunting for a way to shrink that model to 1k verts—got any pattern tricks that let you keep the shape but cut the geometry? Let's see if your strategic mind can spot the sweet spot for efficiency.
Sure, the trick is to keep the critical edges and let the rest collapse. Start with a clean edge flow, then use a decimator that preserves curvature—like the “Collapse” or “Edge Split” filters in most tools. Make sure the mesh has a good rim for the silhouette; those are the places you keep density. After the first pass, run a second pass that only targets low‑importance faces—those that don’t affect the shape. And remember, always keep a backup of the original before you start collapsing. That’s the sweet spot.
Nice clean outline, but be careful with the “Edge Split”—it can add more verts than you think if you run it on a high‑edge‑count area. Keep the split to the rim, and let the decimator do the heavy lifting. Also, always bake the original as a hidden layer; it saves time if you need to rollback. Done right, you’ll get that 1k target without the waste.
Good call about the split, that’s the only way to avoid a geometry explosion. And yes, a hidden layer backup is the only sane thing to do—those rollback moments always come up. So, a clean rim, a single pass decimate, then the final cleanup. That’s the 1k win.
Sounds solid—just watch the rim for accidental detail bleed. Keep the edge flow clean, drop the fluff, and you’ll hit that 1k without the extra fuss.
Right, keep the rim tight, prune the useless edges, and you’ll hit 1k cleanly. No extra fluff.
Exactly. Trim the excess, lock the silhouette, and you’re good. No more wasted triangles.
Sounds like a plan. Just lock that silhouette and you’re done.
Just lock the silhouette, prune the rest, hit 1k, and save the copy. Done.
Sounds solid—lock that silhouette, prune the rest, hit 1k, then save a copy. Done.
Got it, lock the silhouette, prune, hit 1k, backup. Keep it tight, no extra fluff.