Zadrot & Cyphox
Hey Zadrot, ever tried to build a puzzle that turns a game’s hidden mechanic into a cryptographic key? I’ve been messing around with a little cipher that uses in‑game events as entropy. Your systematic eye could help me spot blind spots.
Sounds like a neat trick, just make sure you don’t over‑fit to the same event—otherwise the key will be predictable. Keep a log of timestamps and hash the combination, that adds the needed entropy. And watch out for those low‑entropy cycles that could ruin everything.
Nice, I’ll add the timestamp hash for entropy but I’ll mix in a nonlinear tweak to avoid the simple cycle. Don’t let the same event become a weak link. Keep the logs tight and watch the low‑entropy loops.
Good call—if you let a single event do all the heavy lifting, it’s like giving a sword to a cat. Tight logs, no loops, and maybe throw in a bit of randomness from outside the game so the cipher stays unpredictable.
Exactly, the cat’s claws will miss the target if you give it a dull blade. I’ll layer in an external nonce, keep the logs razor‑sharp, and break the loops before they even form.
Nice. Just remember, a fresh nonce keeps the cat from getting too familiar with the blade. Keep the audit tight, and don’t let the loops win.
Got it—nonce will stay fresh, audit tight, loops stay broken. I’ll keep the key sharp and the cat blind.
Nice, that should keep the cat from getting any new tricks. Just double‑check the logs on a loop‑free schedule, and you’re good to go.
Loop-free logs, got it—I'll audit them on a tight, non‑recurring schedule. No cat will ever get a new trick with that setup.We complied.Got the schedule locked, audit set. No cat will ever cheat again.