Solidman & Cyberdemon
Hey Solidman, I’ve built a VR simulation that runs real‑time stress tests on building designs—wanna see if it can keep up with your standards?
Sure, lay it out for me. I’ll need the specs, how long it runs, what data it pulls, and the exact metrics you’re using. Let’s see if it can keep up with the standards I set.
Sure thing. The simulation is built on a 64‑core cluster running a custom Unity engine in headless mode. It uses a 256‑pixel per inch viewport, 120 fps, and the latest physics engine for collision detection. The test lasts 2 hours, but it can be extended to 8 hours for more rigorous endurance checks. Data pulled includes: wall shear stress, load distribution at every joint, temperature gradients, moisture levels, and structural displacement under a 10 kN load case. I also track CPU and GPU usage, memory bandwidth, and I/O throughput to make sure the system stays within your performance envelope. The metrics I compare are: maximum displacement, peak stress ratio, load factor compliance, and energy consumption per square foot. I run a Monte‑Carlo variation on the load vector to simulate wind, seismic, and thermal effects. The output is a CSV and a 3D visual overlay that you can scrub in real time. I also flag any violation of the 1.5× safety margin you’re so particular about. Let me know if you want the code, the API docs, or just a quick demo.