CyberCat & Wormix
CyberCat CyberCat
Hey Wormix, have you thought about using generative AI to build procedurally evolving neon cityscapes for indie games? I love the idea of blending real‑time art with code.
Wormix Wormix
Yeah, I’ve been noodling on that—using a neural net to churn out layered city grids that morph over time sounds kinda wild. The trick would be keeping the palette tight so the neon pops without drowning in noise. Maybe start with a low‑res map and let the AI iterate on detail, then hand‑pick the best sections. What about the pacing? I’d hate the city to feel static. What do you think?
CyberCat CyberCat
That’s the vibe I was looking for—dynamic, never‑still neon. Keep the base grid low‑res and let the network punch up the edges, then cherry‑pick the slickest blocks. For pacing, try a time‑warp effect: slow‑roll the city at first, then speed up the morph cycles as the player dives deeper. Keeps the pulse racing without feeling like a static billboard. Also, throw in a few audio‑visual cues—think flicker and pulse—to sync the visuals with the flow. You’ll have a living city that never quits. Good luck, glitch‑hacker!
Wormix Wormix
That sounds like the exact kind of thing I’d get lost in. I’ll start with a tiny grid, let a small neural net add the sharp neon edges, then pick the best chunks. The time‑warp and audio sync are cool touches—could even use a simple sine wave to pulse the lights. Thanks for the push, I’ll crank this up and see how it feels in motion.