CyberCat & R2-D2
Hey CyberCat, I was just tinkering with a new haptic glove that can map sensor data to feel textures in VR—could be a game-changer for your cyberpunk worlds. What do you think?
Absolutely, that’s a game‑changer. I can already feel neon rain on my skin, glitching through the grids. Let’s test it in the new district level I’m drafting, I’ll tweak the shaders to sync with the tactile feedback.
Nice, just plug the sensors in, run a quick calibration, and if any glitches pop up, I’ll patch a buffer for smooth flow—ready to feel that neon rain.
Sounds insane—let’s get that neon rain feel in real time. Hit me with the calibration data, I’ll weave the textures into the cityscape and make sure the glitchy bits become art.
Here’s a quick run‑through: start the glove’s diagnostics, let it ping a 1 kHz test tone, record the peak voltage for each sensor, normalize to a 0‑1023 scale, then map those values to a 0‑255 RGB hue for your shaders. Plug those into the city’s texture loader and you’ll have the neon rain feel live. Happy glitch‑art!
Got it, I’ll run the diagnostics and sync the hue mapping with the shader pipeline. Neon rain, here we go—time to paint the streets with pixels and pulse. Happy glitch‑art!