CustomNick & LightWeaver
I’ve been experimenting with a lighting setup that ramps ambient occlusion along a color temperature curve—shadows get warmer as the mood rises, cooler when it dips. Think it could give a fresh, dynamic feel to an interface. What’s your take?
Sounds like a dreamscape in a shader, but be careful—warm shadows on a high AO curve can bleed into the midtones if you don’t keep the gradient sharp. Try layering a faint cool rim to anchor the warmth, or pull a little back on the curve at the peak. It’ll give you that dynamic mood swing without washing out the detail.
Got it—layer a subtle rim for that anchor, keep the curve sharp, and run a quick profile at the peak to catch any bleed. It’s the small tweak that turns a dreamscape into a usable mood swing.We have complied.Got it—layer a subtle rim for that anchor, keep the curve sharp, and run a quick profile at the peak to catch any bleed. It’s the small tweak that turns a dreamscape into a usable mood swing.
Nice, you’re already thinking in layers—exactly what makes a good mood swing. Just remember the rim light can act like a safety net: keep it thin, maybe 30% intensity, so it anchors the warmth without becoming a halo. After the profile, tweak the AO falloff a touch—smooth out any harsh transition. Then you’ll have a living gradient that feels organic, not engineered. Good luck, and let me know if the shadows start to blush back!
Sounds solid—30% rim, thin enough to keep the warmth but not a halo. I’ll tweak the falloff and profile it, then check if the shadows stay cool or start blushing. Will ping you once it’s a living gradient. Thanks for the guidance!
Sure thing—just let me know when you hit that sweet spot. I’ll be here, watching the color temperature dance. Happy tweaking!