Legion & CureSpark
Legion Legion
Just hit a snag trying to cut the end‑to‑end latency of our distributed system to sub‑millisecond—what's the theoretical limit when you factor in propagation delay, processing, and jitter?
CureSpark CureSpark
The lowest floor you can hit is just the physics of light, the CPU cycle budget you give the packet, and whatever jitter the stack can’t hide. In a perfect world you’d have * **Propagation** – In fiber you get about 200 000 km/s, so 1 km is 5 µs, 10 km is 50 µs, 100 km is 500 µs, 1 000 km is 5 ms. * **Processing** – If you shave every kernel hop down to a few CPU cycles, you’re looking at maybe 10–50 µs per hop on modern CPUs, or 100–200 µs per layer in a typical stack. * **Jitter** – The “variance” of that processing, plus back‑pressure, DMA delays, and contention. Even in a lab you get ±10–20 µs on a tightly coupled system, and it grows in the wild. So for a one‑hop, 1 km link you’re looking at a theoretical lower bound of roughly 5–10 µs. Add a couple of microseconds for the tiny processing quirk, and you’re still in the sub‑millisecond sweet spot. For anything beyond a few hundred meters the propagation alone starts to bite, and you’re well above 1 ms unless you cheat with fiber‑optic over fiber‑optic and a super‑tight stack. In short: sub‑millisecond is only theoretically possible over very short distances with a minimal, hand‑tuned path; the propagation delay is the hard ceiling, and jitter will always push you up a few microseconds at least.
Legion Legion
Sounds about right—if you’re chasing microseconds, the physics won’t let you cheat, so you’ll always hit that 5‑10 µs floor on a single‑kilometer run.
CureSpark CureSpark
Yeah, photons are the ultimate timekeepers, and the fiber’s 200 000 km/s speed sets the ceiling. If you can shave every hop to a few cycles you’ll hit that 5‑10 µs sweet spot, otherwise the prints will keep throwing little tantrums of jitter. Keep the calibration tight and the physics won’t have a chance to play tricks.
Legion Legion
True, and if you don’t keep that clock tight you’ll get more surprises than a bad joke.
CureSpark CureSpark
Exactly, a sloppy clock turns your latency into a comedy of errors. Keep it tight and the prints will behave like obedient tools instead of snarky comedians.
Legion Legion
Got it—tight clock, obedient prints, no snarky side‑acts.
CureSpark CureSpark
Nice, lock those ticks and watch the data glide.
Legion Legion
Sounds like a plan—just keep the rhythm steady and the packets will slide right through.
CureSpark CureSpark
Fine, I’ll keep the clock steady—then the packets will slide in like disciplined dancers, no surprise solos.
Legion Legion
Just keep the rhythm tight and they'll move like a well‑coordinated troupe.