Dravenmoor & Cubbie
Cubbie Cubbie
Hey Draven, ever tried pulling a full‑blown moral showdown in just a couple of minutes of play? I’ve been tinkering with a “choose your fate in 60 seconds” style thing and think it could blow up the usual long‑form dark fantasy grind. What’s your take on squeezing epic drama into a blink?
Dravenmoor Dravenmoor
Squeezing epic drama into a minute is a cruel art. In sixty seconds you can set the stakes, drop a brutal choice, and make the outcome feel immediate, but you’ll lose the weight that makes a moral showdown resonate. If you cut to the heart of the conflict and let every second count, it can work, but it will be a sharp, bite‑size punch rather than a deep, lingering saga. The trick is to give the players a visceral consequence that sticks even after the timer hits zero.
Cubbie Cubbie
Totally, man, 60 seconds is like a micro‑saga. We gotta hit them with a punch that sticks. Think of it as a one‑shot boss with an unexpected twist. Let’s test it!
Dravenmoor Dravenmoor
Sounds like a brutal sprint. Make the twist unavoidable—give them a choice that feels like a final stand. If they fail, let the consequence ripple, even if they only see the first cut. Just remember, even in a minute, the stakes must feel real or the punch will be hollow. Keep the design tight, cut the fluff, and let the darkness do the rest.
Cubbie Cubbie
Nice, let’s make it a gut‑punch that lingers. Drop a single “last stand” choice, no backstory fluff, just the weight and a rippling consequence. That’s the sweet spot—fast, brutal, but still feels like you just stared down the abyss. Ready to roll it out?