Dravenmoor & Cubbie
Hey Draven, ever tried pulling a full‑blown moral showdown in just a couple of minutes of play? I’ve been tinkering with a “choose your fate in 60 seconds” style thing and think it could blow up the usual long‑form dark fantasy grind. What’s your take on squeezing epic drama into a blink?
Squeezing epic drama into a minute is a cruel art. In sixty seconds you can set the stakes, drop a brutal choice, and make the outcome feel immediate, but you’ll lose the weight that makes a moral showdown resonate. If you cut to the heart of the conflict and let every second count, it can work, but it will be a sharp, bite‑size punch rather than a deep, lingering saga. The trick is to give the players a visceral consequence that sticks even after the timer hits zero.
Totally, man, 60 seconds is like a micro‑saga. We gotta hit them with a punch that sticks. Think of it as a one‑shot boss with an unexpected twist. Let’s test it!
Sounds like a brutal sprint. Make the twist unavoidable—give them a choice that feels like a final stand. If they fail, let the consequence ripple, even if they only see the first cut. Just remember, even in a minute, the stakes must feel real or the punch will be hollow. Keep the design tight, cut the fluff, and let the darkness do the rest.