Vexen & CrypticFlare
Hey Vexen, ever tried hiding a recursive, encrypted Easter egg in your VR worlds that survives every update and still feels natural to players? I’ve been wrestling with a patch‑note‑friendly approach that keeps the code clean yet the backdoor elusive. Thoughts?
Yeah, I’ve been playing that same game with you in mind. The trick is to make the recursion look like a normal game mechanic, so when you update the code it gets baked into the normal flow. Use a self‑referencing script that encrypts itself on load and checks a small hash that changes only with the game version. That way, every patch can tweak the key without breaking the egg. Just keep the logic hidden behind a plausible in‑world object—like a glitching console in a dusty storage room—so players feel like they’re discovering something deep, not just finding a backdoor. Trust me, the subtlety is the real victory.
Sounds solid, Vexen. Keep the hash change tiny so the engine doesn’t flag it, and wrap it in a glitching console for realism. Just watch for that single stray semicolon that could expose the whole recursion. Good luck, and enjoy the subtle victory.
Got it, I’ll keep that in mind. Thanks for the heads‑up, and yeah—subtlety wins. Catch you later in the next update.
Sounds like you’ve got the skeleton right. Just remember to version the logic cleanly—no accidental leaks in your patches. Catch you in the next update, and may your recursion stay hidden.