DeviantHunter & CreativeUI
Hey, I’ve been thinking about how a survival kit could be turned into an app—clean, intuitive layouts for each tool, pixel-perfect icons so you can find a fire starter in a second. I’d love to hear if you’ve ever tried designing a UI for something as rugged as a wilderness survival guide. What do you think about the balance between minimalism and the need for every detail?
Yeah, I’ve sketched a few screens. The trick is to keep the layout simple enough that you can swipe to a “fire” icon in the dark, but still show all the sub‑options—matches, flint, tinder. Minimalism saves cognitive load, but if you strip it too far you lose the context that tells you “this is the right tool for a cold night.” I usually use a single column, thick icons, and a tiny help overlay that you can pull up with a tap. It’s a tight balance—add a second column and you’re drowning in options, cut too many details and the app feels like a joke. The key is to test it in real conditions; a UI that looks clean on a phone screen is nothing if you can’t find the fire starter in a flash of darkness.