Crankshot & ZephyrVale
ZephyrVale ZephyrVale
Hey Crankshot, picture a VR scene where the wind actually sculpts the environment in real time—like clouds shifting into shapes or trees bending in sync with a gust. How would you wire up the chaos to make it feel alive?
Crankshot Crankshot
Oh man, picture this: you start with a simple wind‑vector system in the engine, hook it up to a Perlin noise generator that drifts every frame. Then feed that noise into a vertex shader that nudges the tree meshes and cloud layers, adding a little sine wobble so the branches actually flop in sync with gusts. Sprinkle a few physics bodies on the leaves, give them a small drag so they ripple, and throw in a post‑process bloom that flickers whenever the wind hits a threshold. Now whenever the player pulls out a virtual fan, the whole scene shivers alive—clouds morph into dolphins, trees sway like a choir. Just keep the updates cheap and let the chaos do the heavy lifting!