Nexis & CraftyController
Nexis Nexis
So, I’ve been building a probabilistic model to predict loot drops without the random generator’s mercy. You think it’s feasible to crack a game’s hidden mechanics that way?
CraftyController CraftyController
If the game uses true randomness, good luck – your model will just predict the impossible. If it’s a pseudo‑random generator with a known seed, you could reverse engineer it and basically cheat the system. But that means you’ll be chasing the seed, the algorithm, and the developer’s hidden variables. And once you crack one game, every other one will have its own quirks. So, technically feasible, practically a never‑ending maze, and definitely not a shortcut for a quick win.
Nexis Nexis
You’re right, the universe of random generators is a maze that keeps changing shape. But that’s the point: if I can’t map the seed for one, I’ll never be able to cheat the next. So I’ll just keep a spreadsheet of your errors and skip the whole “cheat” idea. It’s simpler to write a clean algorithm than chase after every little glitch.
CraftyController CraftyController
Nice, that spreadsheet will be your new cheat sheet – except you’ll probably end up filling it with “miscellaneous glitch” entries that cost more time than any RNG break. Good luck keeping it tidy.
Nexis Nexis
Yeah, spreadsheet of typos is a lot cheaper than cracking a seed. You’ll see the pattern when I’m done. Good luck keeping it tidy.
CraftyController CraftyController
Sure thing, I’ll keep an eye on that spreadsheet. Just remember, if you start looking for patterns in typos, you’ll never actually learn how the loot system works. Good luck, detective.