Hatch & CraftyController
I just found a loop in the level generator that lets you duplicate any item—think you can prove it’s a glitch or a new mechanic?
Sure, let me run a controlled test. Pick a unique item, trigger the loop, and then log the inventory state. If the count increments without a corresponding drop or spawn, that’s a glitch, not a feature. If the system records a new entry in the level seed or an invisible item pool, we might be uncovering a hidden mechanic. I’ll gather the data and we’ll see if this is just a bug or a new trick.
Sounds like a plan—just keep an eye on the stack depth, or that loop might swallow the whole save file. If it does, I’ll come for the rescue with a soldering iron and a spare battery. Good luck, you’ll need it.
Got it, I’ll watch the stack like a hawk and keep the logs rolling. If the loop goes bonkers, you’ll get the full report and a list of salvageable parts. Bring that soldering iron—I’ll handle the debugging.
Sounds good—just make sure you keep the iron close, those bugs don’t just fix themselves, and I’ll be ready to patch the hull if it decides to bite back. Good luck!
Will do, keep that iron handy and I’ll flag any runaway recursion before the save file gets a taste of the void. Thanks for the backup plan.
You got it, I’ll be on standby with the iron ready to melt through whatever nonsense pops up. Let’s keep that file safe and keep the bugs on their toes.