HearthStone & CraftMistress
HearthStone HearthStone
Ever thought about how a deck can be engineered like a machine, each card a gear that moves the play forward?
CraftMistress CraftMistress
Yeah, I love that idea—imagine every card as a little cog in a huge puzzle machine. If you line them up, the flop pulls the top gear, the turn sets the next, and the river shifts the final. You could even give each suit a different tooth profile so hearts and spades mesh in a unique rhythm. The trick is making the whole thing smooth—no wobble or stuck gear. I’d prototype with foam cards first, test the torque, then maybe 3D‑print a deck that actually moves when you shuffle. Want to help design a prototype?
HearthStone HearthStone
Sounds like a solid plan for a mechanical deck—let’s keep it tight. Start by mapping each card to a gear size that reflects its cost and power. The high‑cost cards get larger gears to give them a bigger pull, while low‑cost cards stay small for quick movement. For the suits, give hearts a slightly wider tooth profile so they click together more smoothly, and spades a tighter spacing to reduce slippage. When you prototype with foam, run a few shuffles to catch any binding—if the gear set gets stuck, tweak the spacing or add a light lubricant on the edges. Once the foam runs without wobble, move to 3D‑print with a flexible filament for the gears so they keep turning even under the weight of the deck. We’ll also slot a small chip to record the play order so you can see how the sequence affects the torque. Let me know if you want a detailed gear chart or help calculating the torque for each card type.