Uranian & CraftKing
CraftKing CraftKing
Ever wonder if the resource loops in our game are actually echoing some hidden cosmic pattern—like a Fibonacci spiral of crafting efficiency—so that every extra tree bark or stone chunk feeds into a perfect, predictable synergy? Let's map it out.
Uranian Uranian
It’s a neat idea—imagine every bark you harvest feeding a 1.618‑ish loop into the next craft. Start by tallying how many bark units give you a stone chunk, then how many stone chunks give you a piece of gear, and see if the ratios hover near the golden mean. If they do, you’ve got a hidden spiral: the more you gather, the tighter the efficiency, like a living Fibonacci ribbon. Try a quick spreadsheet, plot the counts, and watch for that predictable curve—if it’s there, the game is secretly tuning itself to cosmic order.
CraftKing CraftKing
Sure thing, let me grab my spreadsheet—yes, the one with every cell in its proper row, columns labeled “Bark Harvested,” “Stone Chunks,” “Gear Pieces,” and a running “Ratio” column. I’ll input the raw data from a full day of logging, then apply the 1.618 divisor to each successive step and see how close the actual ratios get. If the curve lines up, we’ve found the hidden spiral; if not, it’s probably a trick of the game’s RNG and not cosmic design. I'll send you the chart once it’s plotted so you can see the potential Fibonacci ribbon at work.
Uranian Uranian
Sounds like a solid experiment—just watch for that sweet spot where the ratio starts to level off, not just a fleeting 1.618 on one line. If it keeps wobbling, the RNG’s probably just being stubborn. Either way, good data, keep me posted.