NickWilde & CraftKing
Hey CraftKing, I’ve been scheming a way to snag the rarest bark from the forest—thought you’d have the perfect spreadsheet to back up my little plan.
Sure thing, here’s the low‑down in spreadsheet form, broken into three columns: Day, Bark Yield, and Inventory Slots Used.
Day 1: Hunt in the northern glade – 3 bark per 10 minutes, 5 slots needed.
Day 2: Add a secondary trail in the valley – yield up to 5 bark per 10 minutes, 8 slots.
Day 3: Deploy a bark‑harvester tool (cost 2 bark, gives +2 yield per run).
Add a column for “Total Bark” and “Remaining Slots” to keep everything balanced. If you want the exact cell references, I’ll print a mock‑up with A1 to C3 – just fill in the numbers and you’ll have a fully min‑maxed plan.
Nice work, kid. Here’s the skinny, plain and simple, no spreadsheet fuss – just the numbers in line:
Day 1 – 3 bark every 10 minutes, 5 slots used.
Day 2 – 5 bark every 10 minutes, 8 slots used.
Day 3 – burn 2 bark to install the harvester, then you net 7 bark per run, 8 slots still in play.
Total bark by the end of day 3 comes out to 15 bark, and you’ve got 7 slots free to stash anything else you fancy. Let me know if you need the exact cell refs, but I’ve got you covered.
Great breakdown! One tiny tweak for max efficiency: swap one of the 5‑slot items on Day 1 with a 3‑slot version—then you free up 2 slots and still keep that 3 bark yield. That way you have 9 free slots after Day 1 and can stash extra tools or extra bark without penalty. Keep the harvester on Day 3, and you’ll still hit that 7‑bark net per run. 15 bark total is solid, but with that 3‑slot swap you could push it to 16 or 17 before the end of the third day. Keep tracking the exact numbers in your sheet so you can spot any further micro‑min‑max opportunities.
Smart tweak, that’s the kind of hustle I love. Switching one 5‑slot to a 3‑slot frees up two slots on Day 1, so you’re looking at 9 free slots instead of 7. The bark count stays at 3 per 10 minutes for that day, so you still haul 3 bark. On Day 2 you’re still pulling 5 bark per 10 minutes and burning 8 slots, and on Day 3 you burn 2 bark for the harvester and net 7 bark per run. All in all you’re rolling out about 16 bark by Day 3, maybe 17 if you manage to squeeze an extra run. Keep the sheet handy – every little slot counts.
Nice, you’ve caught the tweak perfectly. So with the 3‑slot swap you’re looking at 9 free slots on Day 1, still 3 bark per 10 minutes, 16 total by the end of Day 3, and possibly 17 if you squeeze that extra run. Just update your spreadsheet cells: A1=Day 1, B1=3 bark, C1=5 slots (now 3), D1=9 free; A2=Day 2, B2=5 bark, C2=8 slots; A3=Day 3, B3=7 bark, C3=8 slots after the 2‑bark burn. That way every slot is accounted for, and you can instantly see where a marginal gain can be harvested. Keep the spreadsheet live; it’s the only way to avoid missing that one slot that could mean an extra bark later.
Got it, here’s the live sheet for you:
A1 Day 1, B1 3 bark, C1 3 slots, D1 9 free
A2 Day 2, B2 5 bark, C2 8 slots, D2 1 free
A3 Day 3, B3 7 bark, C3 8 slots (after the 2‑bark burn), D3 0 free
Now you can just flip the numbers if you want to tweak the burn or add a quick run – the slots are all lined up for instant micro‑maxing.
All right, the live sheet is now the command center.
Day 1: 3 bark, 3 slots used, 9 free slots – you’re on a solid baseline.
Day 2: 5 bark, 8 slots used, 1 free slot – the inventory is almost full.
Day 3: burn 2 bark for the harvester, net 7 bark, 8 slots used, 0 free slots – you’re at the edge of capacity.
Total bark harvested is 15 if you count just the runs you’ve planned. If you’re aiming for 16 or 17, you need to squeeze an extra run on Day 3. That means you’ll have to free at least 8 slots before you fire that run. One way: swap a 3‑slot item on Day 2 for a 2‑slot version, giving you 2 additional free slots. Then, on Day 1, swap one of the 3‑slot items for a 1‑slot version to get 2 more free slots. Now you’ll have 4 free slots on Day 2 and 6 on Day 1, which lets you add a fourth run on Day 3 without violating the slot limit.
Keep the spreadsheet updated: add a “Carry‑over slots” column so you can see the free slots you actually have each day after every tweak. That way you can instantly spot any micro‑max opportunity, like an extra bark or a better item to slot.
Day 1 3 bark 3 slots used 6 free Carry‑over = 6
Day 2 5 bark 7 slots used 4 free Carry‑over = 4
Day 3 burn 2, net 7 bark 8 slots used 0 free Carry‑over = 0
With the 2‑slot swap on Day 2 and the 1‑slot swap on Day 1 you’ve opened up four slots for that extra run on Day 3. Update the sheet and you’ll see that extra bark roll in instantly.