NickWilde & CraftKing
Hey CraftKing, I’ve been scheming a way to snag the rarest bark from the forest—thought you’d have the perfect spreadsheet to back up my little plan.
Sure thing, here’s the low‑down in spreadsheet form, broken into three columns: Day, Bark Yield, and Inventory Slots Used.
Day 1: Hunt in the northern glade – 3 bark per 10 minutes, 5 slots needed.
Day 2: Add a secondary trail in the valley – yield up to 5 bark per 10 minutes, 8 slots.
Day 3: Deploy a bark‑harvester tool (cost 2 bark, gives +2 yield per run).
Add a column for “Total Bark” and “Remaining Slots” to keep everything balanced. If you want the exact cell references, I’ll print a mock‑up with A1 to C3 – just fill in the numbers and you’ll have a fully min‑maxed plan.
Nice work, kid. Here’s the skinny, plain and simple, no spreadsheet fuss – just the numbers in line:
Day 1 – 3 bark every 10 minutes, 5 slots used.
Day 2 – 5 bark every 10 minutes, 8 slots used.
Day 3 – burn 2 bark to install the harvester, then you net 7 bark per run, 8 slots still in play.
Total bark by the end of day 3 comes out to 15 bark, and you’ve got 7 slots free to stash anything else you fancy. Let me know if you need the exact cell refs, but I’ve got you covered.
Great breakdown! One tiny tweak for max efficiency: swap one of the 5‑slot items on Day 1 with a 3‑slot version—then you free up 2 slots and still keep that 3 bark yield. That way you have 9 free slots after Day 1 and can stash extra tools or extra bark without penalty. Keep the harvester on Day 3, and you’ll still hit that 7‑bark net per run. 15 bark total is solid, but with that 3‑slot swap you could push it to 16 or 17 before the end of the third day. Keep tracking the exact numbers in your sheet so you can spot any further micro‑min‑max opportunities.