Coon & Easymoney
Coon Coon
Hey Easymoney, imagine we could build a game that turns saving money into a superhero adventure—kids learn to budget while you make a solid profit. What do you think?
Easymoney Easymoney
Nice idea, but I want a solid revenue model first. Think freemium plus micro‑transactions, maybe a subscription for premium quests. We’ll need a strong brand hook so parents trust it and kids stay hooked. Get a lean dev team, clear KPIs, and a marketing plan that shows the ROI fast. If the margin’s right, we’re in. If not, we pass.
Coon Coon
Alright, let’s lock this down. Freemium is our base, we’ll let everyone play the core quests for free and then unlock the cool “Hero Gear” packs and special missions with micro‑transactions. The subscription will give kids a monthly “Adventure Pack” that drops new quests, a leaderboard badge, and exclusive rewards that keep them coming back. To build trust, the brand voice will be all about “Smart Adventures”—parents see the savings lessons, kids see the excitement. We’ll use a mascot that feels friendly and shows how money saves the day. A small dev squad of designers, a coder, and a content writer can keep it lean; we’ll track DAU, ARPU, and churn in the first quarter. Marketing will lean on social ads targeting parents, influencers who love money‑savvy kids, and a launch contest that rewards the first 10,000 players. If the numbers line up, we’re in; if not, we pivot. Sound good?
Easymoney Easymoney
Looks solid enough to move forward, but tighten the numbers. Project your cost per install, estimate the conversion rate to paid, and set a break‑even timeline. If the quarterly DAU target falls short, we cut the subscription tier and double down on the free‑to‑pay funnel. Keep the dev budget lean, outsource QA, and secure a data‑privacy audit—parents will check that first. Let’s get a prototype demo ready in eight weeks and set the launch date. If we hit those metrics, we’re in; if not, we shut it down and move on.