WordAlchemy & Connor
Hey Connor, I’ve been thinking about how a single word can turn a whole environment from bland to breath‑taking. Do you ever find yourself wrestling with the right name for a place or a quest in your games?
Yeah, it’s a nightmare and a thrill all at once. One day I’m scribbling “The Rift of Echoes” on a sticky note, and the next I’m convinced it’s too… stuffy. I’ll spend hours looping through words, testing them out loud, imagining how the vibe shifts. One wrong syllable can feel like a glitch that ruins the whole scene, so I keep tweaking until it just… clicks, even if it takes me through a hundred coffee cups. It’s like trying to find that perfect line of code that makes the whole level feel alive.