Connor & Samurai
Connor Connor
I’ve been drafting a prototype where the player gathers broken swords and each one unlocks a new ability—kind of like your collection, but with narrative consequences. What’s your take on that mechanic?
Samurai Samurai
It has merit, but each sword must speak its own tale, not just a function. The player should feel the weight of the blade, the scars, and the lesson learned. Make the unlocks feel earned, not a list.