Connor & Samurai
I’ve been drafting a prototype where the player gathers broken swords and each one unlocks a new ability—kind of like your collection, but with narrative consequences. What’s your take on that mechanic?
It has merit, but each sword must speak its own tale, not just a function. The player should feel the weight of the blade, the scars, and the lesson learned. Make the unlocks feel earned, not a list.