Connor & LazyDay
Hey Connor, I’m always hunting for chill indie games that feel fun but not too demanding—got any gems you love playing, or maybe a game that sparked some dev ideas for you?
Sure thing. I’ve been hanging out in *Stardew Valley* a lot lately – it’s relaxed, still gives you that little sense of progress, and the world feels alive without pulling you into endless grind. *Eastshade* is another favorite – just walk around painting scenery, and the music keeps you mellow. For a different vibe, *Spiritfarer* lets you manage a ferry for souls, and it’s pretty therapeutic.
When I was playing *Hollow Knight* I got the idea for a tiny “shadow‑collecting” mechanic where you guide a character through a dark maze and the only light comes from the shadows you uncover. It sounds simple, but it sparked a whole prototype that’s still in early testing. If you’re into anything like that, maybe a game where you help a character rediscover lost memories in a quiet world could be fun to build. Let me know if that sparks anything for you.
Sounds dope, Connor! I’m all about that chill vibe, so a low‑stress, memory‑mystery game could be a sweet spot. Maybe some soft puzzles, calming soundscape, and a story that just kinda unfolds as you walk around? No pressure, just a mellow journey. What’s the name of that prototype you’re testing? Keep it up, it’s legit inspiring!
I’m calling it *Echoes of a Quiet City*. It’s still a sandbox of a concept, but the core is letting the player wander through streets, talking to a handful of NPCs who drop small memories, and slowly piecing together a quiet narrative. The sound design is all soft ambient city noises and subtle music that changes with the day. It’s just a rough demo right now, but the idea is to keep the pacing easy and let the story breathe. Keep your ears open; I’ll let you know when it’s ready for a bit of beta playtesting.