Connor & Gressil
So Connor, ever thought of building a game where the hero’s journey is shaped by real combat experience?
Yeah, I’ve been sketching out something like that—mixing a warzone feel with a classic hero arc. The twist is making every choice feel like a tactical decision, so the story adapts like a real battlefield. Keeps the narrative tight but lets players feel the weight of each move. Interested in how you’d want that to play out?