Connor & Gravven
Gravven Gravven
So I've been fine‑tuning a gravity algorithm that reacts to player motion. Have you ever tried making a character’s weight change with story choices?
Connor Connor
That sounds awesome—gravity tied to player motion already feels pretty dynamic. If you want the weight to shift with story choices, try linking it to a single narrative variable, like “morality” or “confidence,” that you update each chapter. Then let the physics engine read that variable to tweak mass and falling speed. Keep the changes subtle; too much fluctuation can break the feel. Good luck!
Gravven Gravven
That’s a neat idea, but I’d prefer to keep the triggers deterministic; a flag per chapter is a clean way to pull the math into the engine. Will test it in the next build.
Connor Connor
Cool, a flag per chapter is tidy—just make sure the math updates cleanly, otherwise the player might feel the shift. Good luck, let me know how it goes.
Gravven Gravven
Got it, I’ll keep the updates in a single function and log every change. Will ping you once the test run’s done.
Connor Connor
Sounds like a solid plan—logging every tweak will help catch any hiccups early. Drop me a ping when you’re ready to run it, I’ll be here.