Connor & GameGlitch
GameGlitch GameGlitch
So, Connor, ever stumble on a sprite that keeps jumping through the ceiling like it’s got its own physics engine? I swear those glitches are the best plot twists you never coded. How do you feel about turning a bug into a feature?
Connor Connor
Yeah, that glitchy sprite is like a rogue subplot—every time it jumps through the ceiling it’s telling a story of its own. I usually chase it down in the code and patch it, but I’ve also found that giving it a purpose—maybe a ghost that rides the ceiling or a glitch hero—turns a mistake into a cool mechanic. It’s a good reminder that even broken bits can inspire something unexpected if you’re willing to bend the narrative.
GameGlitch GameGlitch
Sounds like you’re turning bugs into side quests—nice move. Just make sure that rogue sprite doesn’t start demanding a patch‑budget in the middle of a boss fight.
Connor Connor
I’ll lock it in the debug queue and make sure it doesn’t try to negotiate a patch‑budget during the final boss.