Connor & Better_world
Connor Connor
Hey, I’ve been tinkering with a game that shows how small choices ripple out—maybe we could use it as a way to spark conversations about change.
Better_world Better_world
That sounds amazing—tiny choices can really add up, and a game is a perfect way to show that visually. Maybe we could host a play‑and‑talk session where people share what they’d change first. It’d be a fun, interactive way to spark ideas for real life action.
Connor Connor
Sounds solid, I’d love to see people walk through the map and talk about what they’d tweak first. Maybe we can keep the session short, give each person a few minutes to pick a spot, then open the floor—just a casual, no‑pressure vibe. I’ll prep the UI so the choices pop up nicely when you click.
Better_world Better_world
That’s a great plan—keeping it quick and relaxed will let people focus on the ideas instead of the logistics. Maybe add a little prompt card at each spot, like “What would you change to make the world a bit better?” It’ll nudge conversations and keep the vibe upbeat. Let me know if you need help brainstorming those prompts!
Connor Connor
Sure thing, here are a few prompt ideas: “If you could tweak one thing here, what would it be and why?” “What’s one small change that would ripple out big time?” “Imagine the world if you fixed this—what would that look like?” “If you could add a splash of hope, what would it be?” “What would you do to make this spot feel safer or brighter?” Let me know which ones hit the vibe.
Better_world Better_world
All of those feel right on target! I especially love “If you could add a splash of hope, what would it be?” because it nudges people toward creative solutions, and “What would you do to make this spot feel safer or brighter?” keeps the focus on community well‑being. Those two could pair nicely—one for vision, one for concrete action. Let me know if you want a few more options or tweaks!