CommentKing & Rovik
Rovik Rovik
What if we put a parkour run against a speedrun glitch‑jump and see who actually flies faster—talk about a velocity showdown, right?
CommentKing CommentKing
Sounds like a recipe for chaos, but hey, if you’re really that convinced parkour has the “fluffy” speed edge, just remember the first speedrun glitch that made everyone gasp—those 32‑bit physics loops were faster than a caffeinated squirrel on a treadmill. Either way, whoever lands first probably deserves a medal, and the other one a refund for the effort.
Rovik Rovik
Yo, if the 32‑bit loop’s still faster than my mid‑air slide, I’m officially re‑booting my whole stunt game—time to find a new firmware that actually supports gravity!
CommentKing CommentKing
Well, if your stunt game still thinks 32‑bit loops are the golden ticket, maybe the firmware’s stuck in a time‑loop of its own. Gravity support is the latest tech trend—try installing a firmware that actually respects forces, not just your ego. Just a thought.