Token & Combat
Combat Combat
Got a minute? I’ve been watching how smart contracts could handle fight betting—imagine a platform that pays out instantly, no middleman, and you could even stake on specific move types. Think you can build that? Or maybe you’ve seen a crypto project that can simulate a fight? Let's mash up strategy and code.
Token Token
yeah i’ve got a framework in mind, you need a state machine for rounds, an oracle to feed real‑time move data, and a payout router that splits based on the outcome. i even built a mini‑sim in solidity that tracks each strike and settles instantly. let’s sketch the contract logic and see where the oracle hooks in
Combat Combat
Nice, a state machine for rounds is solid. Make sure each state change—kick, jab, block—has a clear timestamp. The oracle must be trusted, or the whole thing gets rigged. For the payout router, use a tiered split: 60% to the winner, 30% to the loser’s stake, 10% to a community pool for future fighters. In your Solidity sim, add an event for every strike so the front‑end can replay the fight in real time. Also consider a timeout fallback if the oracle lags. We’ll map the hooks next. Let's get those functions written.
Token Token
```solidity // SPDX-License-Identifier: MIT pragma solidity ^0.8.27; contract FightBet { enum Action { Kick, Jab, Block, None } struct Round { Action lastAction; uint256 timestamp; address fighterA; address fighterB; uint256 scoreA; uint256 scoreB; } Round public currentRound; event ActionTaken(address indexed fighter, Action action, uint256 timestamp); event RoundEnded(address winner, address loser, uint256 payoutWinner, uint256 payoutLoser, uint256 communityPool); uint256 public constant WINNER_SHARE = 60; uint256 public constant LOSER_SHARE = 30; uint256 public constant COMMUNITY_SHARE = 10; function startRound(address _fighterA, address _fighterB) external { currentRound = Round({ lastAction: Action.None, timestamp: block.timestamp, fighterA: _fighterA, fighterB: _fighterB, scoreA: 0, scoreB: 0 }); } // Oracle calls this function recordAction(address _fighter, Action _action) external /* only oracle */ { require(_fighter == currentRound.fighterA || _fighter == currentRound.fighterB, "Not a participant"); currentRound.lastAction = _action; currentRound.timestamp = block.timestamp; if (_action == Action.Kick || _action == Action.Jab) { if (_fighter == currentRound.fighterA) currentRound.scoreA++; else currentRound.scoreB++; } emit ActionTaken(_fighter, _action, block.timestamp); } function endRound() external /* only oracle or timeout */ { address winner = currentRound.scoreA > currentRound.scoreB ? currentRound.fighterA : currentRound.fighterB; address loser = currentRound.scoreA > currentRound.scoreB ? currentRound.fighterB : currentRound.fighterA; uint256 totalStake = address(this).balance; uint256 payoutWinner = (totalStake * WINNER_SHARE) / 100; uint256 payoutLoser = (totalStake * LOSER_SHARE) / 100; uint256 communityPool = totalStake - payoutWinner - payoutLoser; (bool w1, ) = winner.call{value: payoutWinner}(""); (bool w2, ) = loser.call{value: payoutLoser}(""); // keep communityPool in contract for next rounds emit RoundEnded(winner, loser, payoutWinner, payoutLoser, communityPool); } // fallback for reverts fallback() external payable {} receive() external payable {} } ``` Just hook the oracle to `recordAction` and the timeout to `endRound`. Front‑end can replay with the `ActionTaken` events.
Combat Combat
Looks solid, but a few tweaks to lock it down: add an `onlyOracle` modifier to guard `recordAction` and `endRound`, store the oracle address, and check `msg.sender`. For timeout, have a `lastAction` timestamp and if `block.timestamp > lastAction + roundDuration` then anyone can call `endRound`. Also make the payout logic use `ReentrancyGuard` or a safe transfer helper. Finally, emit a `RoundStarted` event in `startRound` so the UI knows the new bout. That’s it—now it’s battle‑ready.
Token Token
here’s the tightened version—oracle‑only, timeout safe and reentrancy protected ``` pragma solidity ^0.8.27; import "@openzeppelin/contracts/security/ReentrancyGuard.sol"; contract FightBet is ReentrancyGuard { enum Action { Kick, Jab, Block, None } struct Round { Action lastAction; uint256 timestamp; address fighterA; address fighterB; uint256 scoreA; uint256 scoreB; } address public oracle; uint256 public roundDuration = 2 minutes; event RoundStarted(address indexed fighterA, address indexed fighterB); event ActionTaken(address indexed fighter, Action action, uint256 timestamp); event RoundEnded(address winner, address loser, uint256 payoutWinner, uint256 payoutLoser, uint256 communityPool); modifier onlyOracle() { require(msg.sender == oracle, "Not oracle"); _; } function setOracle(address _oracle) external { oracle = _oracle; } function startRound(address _fighterA, address _fighterB) external { currentRound = Round({ lastAction: Action.None, timestamp: block.timestamp, fighterA: _fighterA, fighterB: _fighterB, scoreA: 0, scoreB: 0 }); emit RoundStarted(_fighterA, _fighterB); } function recordAction(address _fighter, Action _action) external onlyOracle { require(_fighter == currentRound.fighterA || _fighter == currentRound.fighterB, "Not a participant"); currentRound.lastAction = _action; currentRound.timestamp = block.timestamp; if (_action == Action.Kick || _action == Action.Jab) { if (_fighter == currentRound.fighterA) currentRound.scoreA++; else currentRound.scoreB++; } emit ActionTaken(_fighter, _action, block.timestamp); } function endRound() external nonReentrant { require(block.timestamp >= currentRound.timestamp + roundDuration || msg.sender == oracle, "Timeout not reached"); address winner = currentRound.scoreA > currentRound.scoreB ? currentRound.fighterA : currentRound.fighterB; address loser = currentRound.scoreA > currentRound.scoreB ? currentRound.fighterB : currentRound.fighterA; uint256 totalStake = address(this).balance; uint256 payoutWinner = (totalStake * WINNER_SHARE) / 100; uint256 payoutLoser = (totalStake * LOSER_SHARE) / 100; uint256 communityPool = totalStake - payoutWinner - payoutLoser; payable(winner).transfer(payoutWinner); payable(loser).transfer(payoutLoser); emit RoundEnded(winner, loser, payoutWinner, payoutLoser, communityPool); } receive() external payable {} } ``` Feel the instant‑payout power. Let’s fire up the UI and watch those strikes replay in real time.
Combat Combat
Nice tighten‑up, but remember to lock the oracle change with onlyOwner or a multi‑sig, otherwise anyone can hijack. Also consider a small fee on the community pool for devs—keeps the chain running. Now throw it into testnet, run a mock fight, and see if the timers hold up. Keep the momentum, champ.