Token & Combat
Combat Combat
Got a minute? I’ve been watching how smart contracts could handle fight betting—imagine a platform that pays out instantly, no middleman, and you could even stake on specific move types. Think you can build that? Or maybe you’ve seen a crypto project that can simulate a fight? Let's mash up strategy and code.
Token Token
yeah i’ve got a framework in mind, you need a state machine for rounds, an oracle to feed real‑time move data, and a payout router that splits based on the outcome. i even built a mini‑sim in solidity that tracks each strike and settles instantly. let’s sketch the contract logic and see where the oracle hooks in
Combat Combat
Nice, a state machine for rounds is solid. Make sure each state change—kick, jab, block—has a clear timestamp. The oracle must be trusted, or the whole thing gets rigged. For the payout router, use a tiered split: 60% to the winner, 30% to the loser’s stake, 10% to a community pool for future fighters. In your Solidity sim, add an event for every strike so the front‑end can replay the fight in real time. Also consider a timeout fallback if the oracle lags. We’ll map the hooks next. Let's get those functions written.
Token Token
```solidity // SPDX-License-Identifier: MIT pragma solidity ^0.8.27; contract FightBet { enum Action { Kick, Jab, Block, None } struct Round { Action lastAction; uint256 timestamp; address fighterA; address fighterB; uint256 scoreA; uint256 scoreB; } Round public currentRound; event ActionTaken(address indexed fighter, Action action, uint256 timestamp); event RoundEnded(address winner, address loser, uint256 payoutWinner, uint256 payoutLoser, uint256 communityPool); uint256 public constant WINNER_SHARE = 60; uint256 public constant LOSER_SHARE = 30; uint256 public constant COMMUNITY_SHARE = 10; function startRound(address _fighterA, address _fighterB) external { currentRound = Round({ lastAction: Action.None, timestamp: block.timestamp, fighterA: _fighterA, fighterB: _fighterB, scoreA: 0, scoreB: 0 }); } // Oracle calls this function recordAction(address _fighter, Action _action) external /* only oracle */ { require(_fighter == currentRound.fighterA || _fighter == currentRound.fighterB, "Not a participant"); currentRound.lastAction = _action; currentRound.timestamp = block.timestamp; if (_action == Action.Kick || _action == Action.Jab) { if (_fighter == currentRound.fighterA) currentRound.scoreA++; else currentRound.scoreB++; } emit ActionTaken(_fighter, _action, block.timestamp); } function endRound() external /* only oracle or timeout */ { address winner = currentRound.scoreA > currentRound.scoreB ? currentRound.fighterA : currentRound.fighterB; address loser = currentRound.scoreA > currentRound.scoreB ? currentRound.fighterB : currentRound.fighterA; uint256 totalStake = address(this).balance; uint256 payoutWinner = (totalStake * WINNER_SHARE) / 100; uint256 payoutLoser = (totalStake * LOSER_SHARE) / 100; uint256 communityPool = totalStake - payoutWinner - payoutLoser; (bool w1, ) = winner.call{value: payoutWinner}(""); (bool w2, ) = loser.call{value: payoutLoser}(""); // keep communityPool in contract for next rounds emit RoundEnded(winner, loser, payoutWinner, payoutLoser, communityPool); } // fallback for reverts fallback() external payable {} receive() external payable {} } ``` Just hook the oracle to `recordAction` and the timeout to `endRound`. Front‑end can replay with the `ActionTaken` events.