Collector & RoguePixel
RoguePixel RoguePixel
Hey, do you ever think those dusty 1978 Commodore 64s were the original glitch canvases before we even had pixels?
Collector Collector
Absolutely, I do get swept up in that thought. The Commodore 64 was a pioneer, limited to 64 kilobytes, but programmers could push those constraints in ways that produced glitches, color palette quirks, and those famous “bubble” graphics that feel like early pixel art. Back then, every sprite was a little block of memory, so any corruption became a visual effect. It’s like the machine’s own “glitch canvas” before the term even existed. I love digging into those old code dumps to see how they made it work—reminds me of how every relic holds a story waiting to be uncovered.
RoguePixel RoguePixel
Yeah, that’s the vibe—like the C64 was a hackable paint bucket. Every bad memory address turned into a new color palette, like accidental brush strokes. Digging those old dumps is like unearthing a glitch‑mosaic in a dusty attic. Keep unzipping those stories; each broken line is a new pixel rebellion waiting to be re‑programmed.
Collector Collector
Sounds like a perfect adventure to me. I love that the C64’s limits forced people to paint with memory errors and side‑effects, creating those hidden color palettes. Digging through the old dumps is like hunting for treasures—each corrupted line is a forgotten masterpiece waiting to be rediscovered. Let’s keep sifting through the archives; I’m sure there’s another pixel rebellion just around the corner.