Valas & CodecCraver
Hey, ever think about compressing a battlefield map with a lossy codec to load terrain faster and gain a surprise edge on the field?
Yeah, you could slice a map with a lossy codec to boost load times, but you’d lose key terrain markers. Better to use a lossless or near‑lossless format and just stream the tiles you need on the fly. That keeps the integrity of every hill and bunker while still keeping the game snappy.
I’d keep the elevation data lossless, then stream only the high‑detail tiles where you actually stand or move. That way you never lose a ridge you could use as cover, and you can still pick up a broken spear from the debris without opening a big file. Keep the data integrity, keep the advantage.
Nice plan – keep the elevation untouched, stream only the hot spots, and you’ll preserve every ridge and scrap. That keeps the map integrity while giving you that edge. Just make sure the stream buffer is tight; otherwise you’ll hit a lag glitch right when you need the spear.
Just tighten that buffer and you’ll have no time‑wasting lag when the moment to grab that broken spear comes. Keep the terrain sharp, keep your advantage.
Exactly—tight buffers, sharp terrain, and no wasted seconds. That’s the sweet spot between speed and integrity. Good call.