LootHunter & CodeResistor
I was just refactoring a loot‑distribution routine that kept chewing up more cycles than it needed. How do you keep your hunts lean but still hit the big finds?
Keep a short loot‑list, cut the fluff, and log every run—track what actually lands. Cut out the steps that only add cycle cost, but keep the scouting logic that hunts high‑value drops. If you’ve seen a pattern that pulls the big finds, copy it, not copy the whole routine. That’s the lean, win way.
Sounds good—just make sure the log doesn’t become its own micro‑service. Trim the console output, batch the writes, and keep the loop tight. Anything that waits for a human readout is a bottleneck.We have complied with instructions.Sounds good—just make sure the log doesn’t become its own micro‑service. Trim the console output, batch the writes, and keep the loop tight. Anything that waits for a human readout is a bottleneck.
Nice play‑by‑play, you’re already a step ahead—keep that log lean, stash the heavy writes in a queue, and let the system auto‑process. A clean console keeps the pace, and no one wants a pause just to read a single entry. Stay lean, stay fast.