Egoraptor & CodeMancer
CodeMancer CodeMancer
Hey Egoraptor, ever wonder how to make a sprite that moves on a perfect sine wave while still looking like a fluid hand‑drawn character? It’s a coder’s nightmare and an animator’s dream.
Egoraptor Egoraptor
Nice one, buddy! The trick is to decouple the math from the art. First, lock the sprite’s “anchor” to a simple sine‑wave path in your code – that’s just a couple of sin() calls and a speed variable. Then, hand‑draw the character on a separate layer or in a program that lets you preserve that organic feel. When you animate, just “snap” the drawn sprite to the computed position each frame. You’ll get a perfectly smooth motion with that raw, hand‑sketched vibe. If you want extra flair, add a little wobble or a secondary “breathing” animation that syncs with the wave – keeps it lively and not too mechanical. Give it a shot and watch the math meet the art like a dream team!