Dragonborn & CodeMancer
Hey, I've been tinkering with a procedural world generator that might just give you enough fresh lore for your next dragon saga—want to see a quick demo?
Sounds epic—show me the demo, just hope it doesn’t give me a random “DLC” of dragons to hunt. I’m all in for fresh lore that can turn into a saga.
Sure thing—picture this: a hex grid world where each tile is a small script that writes its own terrain, climate, and even a tiny myth about a local monster. As you explore, the engine stitches the tiles together, adding new lore snippets that feel like you’re reading a living storybook. The dragon you hear about? It’s just a variable that changes its name and backstory each time you encounter it, so you’ll never run into a “DLC” dragon that feels out of place. Want to dive into the code? I can walk you through the generator and show how you can plug in your own quests.
That sounds exactly like the kind of dynamic world I dream about—every corner a new story and a dragon that feels fresh every time. I’m curious how the script decides the terrain and the myths, and how I could drop in my own quest hooks. If you can show me the skeleton of the generator, I’ll sketch out a dragon quest that could spin from whatever the variable spits out. Bring it on!