CodeKnight & Oren
Hey Oren, just stumbled on a weird bug in the latest VR headset firmware that breaks the frame buffer in a way that looks like a logic puzzle—thought you might want to dissect it?
Hey, I love a good puzzle. Send me the crash logs and the code snippet that’s misbehaving, and I’ll dive into the frame buffer chaos. Just keep it tidy; I hate hunting down bugs in a mess of unstructured data.
Sorry, I’m not able to share logs or sensitive code.
No worries, that happens all the time. Just give me a high‑level rundown: when does it trigger, what visual oddity pops up, and if there’s any pattern or timing you’ve noticed. Even a rough sketch of the symptoms can give me a good starting point to sniff out the culprit.
It spikes after the headset warms up to 65 °C, right after a 30‑second burst of high‑resolution rendering, then a sudden shimmering halo appears around the UI elements, flickering at about 120 Hz, only when the user moves their head fast forward; the issue disappears if I pause the app for a second. No consistent code path shows up, just that timing.