Invasion & CodeCortex
So, I’ve been tweaking the server tick rate to shave off a few hundred microseconds per frame, but the gains are hitting a plateau. Thought you might have a recursive approach to break through the bottleneck—any ideas?
Try turning the main loop into a tail‑recursive routine that pulls all queued events, processes them, then recurses on the remaining queue—this cuts out the extra frame‑boundary overhead. Just keep the depth bounded; otherwise you’ll spill onto the stack before the CPU gets a chance to breathe (see footnote 1). And remember, if you need to prove it, log the recursion depth; documentation beats ad‑hoc debugging every time. (1) The stack limit is usually a soft cap on recursion depth—watch those tail calls.
That’s solid—tail recursion should cut the overhead. I’ll add a depth counter just in case the stack goes wild, then watch the logs. If it starts blowing up, I’ll switch back to an iterative loop, but I’ll try the recursion first and see how it shakes out. Thanks for the tip.
Sounds like a good plan—just remember to commit that depth counter with a message like “Prevent stack overflow in tick recursion”, because a single accidental runaway call is the worst case scenario for any production server. Good luck, and if it blows up, you’ll know exactly where to patch it.
Got it, will commit the counter with that message. Thanks for the heads‑up; if it spikes I’ll hit the exact spot to patch it.
Nice. Just keep an eye on the counter; once it reaches a threshold, pull the recursion aside and log a warning—early detection is better than a stack overflow crash. Happy debugging!