32bit & CobaltShade
Did you ever dig into those old 8‑bit demos that never made it past a single build? I’ve found a 1987 Commodore 64 prototype that supposedly hides a boss level in a glitchy sequence. Think you could spot the status effects that trigger when the screen flickers?
Yo, I can jump into that 8‑bit demo like a speedrun glitch. Just pop the ROM into an emulator, set a serial monitor, and keep an eye on the sprite collision register. If the screen flickers and the VIC‑II flags a sprite overlap, that’s probably the hidden boss status effect kicking in. Watch for the boot‑up chime too – that’s the classic 80s soul cue, and if it syncs with the glitch, you’ve got your boss mode activated. Let me know what you see and I’ll help flag the right memory addresses.