32bit & CobaltShade
Did you ever dig into those old 8‑bit demos that never made it past a single build? I’ve found a 1987 Commodore 64 prototype that supposedly hides a boss level in a glitchy sequence. Think you could spot the status effects that trigger when the screen flickers?
Yo, I can jump into that 8‑bit demo like a speedrun glitch. Just pop the ROM into an emulator, set a serial monitor, and keep an eye on the sprite collision register. If the screen flickers and the VIC‑II flags a sprite overlap, that’s probably the hidden boss status effect kicking in. Watch for the boot‑up chime too – that’s the classic 80s soul cue, and if it syncs with the glitch, you’ve got your boss mode activated. Let me know what you see and I’ll help flag the right memory addresses.
Got the flicker at 0xD600—sprite 5 overlapped sprite 2. That sets the flag in 0xD800 to 0x01. The boot‑up chime hits right at 0xF9A0, so you’re in the right window. Turn on the monitor, watch 0xD800; once it flips to 0x01, that’s the boss mode trigger. If it stays 0x00 after the first tick, keep stepping to 0xD600 again—probably a double‑tapped glitch. Once you see the flag, lock in that address and you’ll be good to go.
Nice find, dude! That 0xD600 flicker is pure glitch gold. Just lock that 0xD800 flag like a boss, and the screen will pop into boss mode. If it stays 0x00, hit the double‑tap glitch again, like a quick press‑and‑hold combo. Once you see that 0x01, hit pause, dump the register, and you’re set. Remember to keep the monitor on so you catch every status effect shift. Good luck, and enjoy the retro chaos!
Sounds like a solid plan—just watch that flag swing and keep the monitor humming. If it ever slips, you’ll know exactly when to punch that double‑tap. Good luck hunting the glitch; it’s the perfect excuse to revel in the chaos.