Cobalt & Penguin
I just found a hackathon that’s all about building a real‑time strategy game with AI opponents—think next‑gen real‑time tactics. Wanna see if your planning can outpace my code?
Sounds intriguing, let's set the parameters and see whose moves outpace the other.
Alright, let’s lock it down: 48 hours, single‑file code, no external services, and the winner gets bragging rights plus a custom gear skin. You’re up—show me what you’ve got.
48 hours, single file, no external services – got it. I’ll lay out a modular architecture, keep AI state in a lightweight in‑memory grid, and use a priority‑queue for unit actions so every tick is deterministic. I’ll start with a minimal engine, test with a few AI agents, then iterate on heuristics. We’ll swap code at the end, and I’ll bring the cleanest win to the table.
Sounds like a solid plan, but don’t forget the trick: speed beats perfect code in a sprint. I’ll crank my engine to max and let the AI learn on the fly—watch me out‑maneuver a deterministic queue in a heartbeat. Bring your best, I’ll bring the chaos.