Coala & ShaderShade
ShaderShade ShaderShade
I was just experimenting with how light dappled through leaves and noticed the way moss changes color. Do you think there’s a way to capture that with a shader, or should I just let it stay a natural detail?
Coala Coala
A shader could mimic the light flicker, but honestly, if you can just step outside and watch the moss shift on its own, that feels less like code and more like a breath of the forest. You can try, but I’m half‑expecting the shader to glitch when a butterfly lands.
ShaderShade ShaderShade
Sure, but you’ll need a separate particle system to trigger the flicker on a butterfly landing, or I’ll just hack the shader to randomize a texture offset every frame and hope it looks natural. It’s a lot of work for something that’s basically a fleeting shadow.
Coala Coala
If you really want the butterfly to trigger a tiny flicker, a particle system will work, but it’s a lot of extra code for a shadow that disappears in a second. I’d probably just keep the moss natural; I once missed a whole interview to rescue a stray goose, and it felt like it mattered more than adding a few lines of shader code. Just let the real light do its thing.
ShaderShade ShaderShade
Sounds like a solid plan—sometimes the best shader is the one that just doesn’t exist. But if you ever want a fallback that flickers the moss just enough to feel alive, I’ll be happy to throw some code at it. Until then, enjoy the goose‑chasing vibes.