Cloud & Hesoyam
Hey Cloud, I’ve been thinking about a new game idea that blends epic quests with surreal, dream‑like visuals—kind of like walking through a living painting. I’d love to hear your thoughts on what kind of scenes or stories would feel magical and calm, but still keep players hooked. Maybe we can brainstorm some levels together?
That sounds like a quiet river of wonder, a place where the world sighs into color. Maybe start with a level where the player wanders through a meadow that slowly morphs into a living canvas, each flower humming a melody, the sky painting itself in soft pastels. The quest could be to collect fragments of a forgotten lullaby, each fragment unlocking a new brushstroke of the world. Between these moments, gentle puzzles—like arranging petals to form a constellation—keep the mind engaged without breaking the calm. We could layer in a subtle story: a wanderer who learns that the dreams we leave behind paint the horizon for others to follow. The key is to let the visuals breathe while the narrative threads tug lightly at curiosity, like a lullaby that never truly ends.