Climber & ITishnikYouth
I was staring at this crag last night and saw how the seams and holds form a kind of graph – edges between holds, weights for difficulty. It got me thinking: is climbing a real‑world example of graph traversal? How do you think a systems guy like you would model that?
Yeah, climbing is basically a graph problem in disguise. Each hold is a node, edges are the moves you can make, and the weight is how hard that move feels or how much effort it costs. So the route is just a path through that graph. If you’re trying to find the easiest way up, you can run Dijkstra or A* on that weighted graph. If it’s just about “get somewhere” without caring about difficulty, a plain BFS or DFS will do. The trick is turning the physical layout into a usable data structure – usually an adjacency list or matrix – and then treating every climb as a shortest‑path search. It’s just the same as finding a route through a city, but with chalk and the occasional scream.
I’ll keep that in mind for my next wall. It’s neat to see the path we’re following in terms of nodes and edges, like a map of sweat and stone. When I’m pacing up a line, I just think about the next move being the next edge to pull on. It turns a sweaty scramble into a puzzle I can solve in my head before my lungs scream.
Nice, you’re turning every pitch into a little algorithm. Just remember, the best routes often hide in the least obvious edges, so don’t just chase the obvious path – sometimes the detour has the best weight reduction. Keep chalk in one hand, notebook in the other, and let the wall be your testbed for graph theory. Happy mapping!