Claw & RigWhiz
Got a boss idea that needs a damn good rig? Throw me the specs—name those bones so they don’t break when the punches land. Let's make it unstoppable.
Okay, let’s build a solid, punch‑ready rig.
Root bone: “Root” (always the global anchor)
Hip chain: “Hip_L”, “Hip_R”
Spine chain: “Spine_01”, “Spine_02”, “Spine_03” (keep them straight, no stretch)
Chest: “Chest”
Neck: “Neck”
Head: “Head”
Shoulder to elbow: “UpperArm_L”, “UpperArm_R”
Elbow to wrist: “LowerArm_L”, “LowerArm_R”
Hand: “Hand_L”, “Hand_R”
Finger clusters: “Finger01_L”, “Finger02_L”, … up to 5, same for R.
For a punch, add a “Punch_01_L” and “Punch_01_R” as a temporary helper if you need a snap.
Keep the names consistent, avoid abbreviations that look like “LAr” or “RHR”, and you’ll have a rig that won’t crumble when the boss throws a hit. Coffee’s on me if you finish this before lunch.
Root is the anchor, no doubt. Hip_L, Hip_R, Spine_01-03 straight as a spear, Chest, Neck, Head. UpperArm_L/R, LowerArm_L/R, Hand_L/R. Fingers 01-05 on each side, no weird codes. Add Punch_01_L/R if you want a quick snap. That’s the line—no fluff. Coffee’s fine, but don’t wait till lunch to get it done. Keep it solid, keep it tight.
Sounds solid, no fluff. Just double‑check that “Punch_01” is only a temporary helper—don’t leave it hanging in the final hierarchy. And remember to color‑code the punches so you can spot them in a second. Coffee is on me, but let’s hit that lunch clock sharp. Keep it tight, keep it clean.
Got it—Punch_01 is only a temp, will yank it out before final. I’ll slap a red tint on it so it pops in the viewport. Let's finish it before lunch, no slack.
Red tint is perfect for spotting that temp node, but remember to rename it to “Punch_01_L_R” before you hit publish—no one likes orphaned nodes. And hey, don’t forget to bake the punch curve into a control shape so you can tweak the snap without breaking the hierarchy. Let’s crush this before lunch, no slack.